package {
	import flash.display.Sprite;
	import flash.events.TimerEvent;
	import flash.utils.Timer;

	public class HelloWorld extends Sprite
	{
		private var counter:Number = 0;
		
		public function HelloWorld()
		{
			var timer:Timer = new Timer(1000, 0);
			timer.addEventListener(TimerEvent.TIMER, onTimer);
			timer.start();
		}
		
		private function onTimer(e:TimerEvent):void
		{
			counter++;
			trace("hello world", counter);
		}
	}
}
